The short answer
You can play the current public test on PC, mobile, Xbox, and PS5. Live servers use the SERVERBROWSER title with a 12-player cap. Confirmed inputs: M1 fire, M2 aim, C crouch, Q/E lean, number keys swap, P helmetcam. No verified codes or official Discord invite appear on the official Roblox surface (Checked October 15, 2026).
Pick the answer you need
Most players arrive with one simple question. The six routes below lead straight to the answer instead of making you read the whole site first.
| Need | Best page | What you will get |
|---|---|---|
| Learn the inputs | /controls | The confirmed keyboard and mouse controls, plus helmetcam and leaning. |
| Find working codes | /codes | A clear status check without copied or invented rewards. |
| Join the community | /discord | What is and is not verified about an official Discord invite. |
| Check what changed | /updates | A separation between the current FFA test and announced plans. |
| Understand the game | /faq | Direct answers about platforms, player count, modes, and controls. |
| Open a trusted source | /official-links | The official Roblox listing and the developer discussion trail. |
| Fix helmetcam | /helmetcam | P-key use, how it differs from aiming, and what to try if the view does not change. |
What is playable now
The official Roblox listing (Checked October 15, 2026) shows TTK Testing [SERVERBROWSER] by Sable Digital, universe ID 10090256806, place ID 120189115846709, with a 12-player server cap. The public experience is still a tactical shooter test focused on Deathmatch-style play, not a finished multi-mode launch.
The live description highlights weekly (sometimes daily) updates, an in-game report system under testing, and an XP/IC economy that is subject to wipes. Those notices matter for progression expectations: treat currency and unlock progress as temporary during the test.
Platform focus remains PC, mobile, Xbox, and PS5. Input feel can differ by device, so learn the confirmed actions first, then adjust settings such as Transparent Optics.
- Live title: TTK Testing [SERVERBROWSER].
- Server limit: 12 players.
- Codes: none verified on the official surface — see /codes.
- Creator: Sable Digital (lead devs named on the listing: PoptartNoahh, CanyonJack).
A first-match routine that makes sense
TTK Testing gives you enough movement and view controls to reward a deliberate first round. Do not spend that round chasing an ideal loadout that the official sources do not define. Learn how firing, aiming, crouching, leaning, swapping, and sight visibility behave in the live build.
- Confirm that M1 fires and M2 aims on your current device setup.
- Use C to crouch, then test Q and E from cover so you understand the lean direction.
- Swap with the number keys and notice whether the selected weapon changes immediately.
- Press P once to check helmetcam rather than assuming it is part of aiming.
- Try the Transparent Optics setting and keep the option that gives you the clearer sight picture.
What the live listing says about updates
Checked October 15, 2026 against the official Roblox description. The listing no longer centers on the older August roadmap delay note. It instead stresses frequent updates, a report system in testing, and economy wipe risk.
| Signal | Current reading |
|---|---|
| Live now | Public SERVERBROWSER test, up to 12 players |
| Update cadence | Weekly updates, sometimes daily (official wording) |
| Progression caveat | XP/IC economy subject to wipes |
| Report system | In-game report tooling described as in testing |
| Codes | None published on the official surface — codes status |
Use the updates page to separate live signals from longer-term PVE and team-mode plans still described as intended direction.
What the developers have described for later
The official description mentions planned co-op PVE with squad AI, story scenarios or missions, and team PVP. The developer discussion adds four named directions: Survival for cooperative waves, Missions for linear operations, Quick Play for standard PVP, and Ground War for larger objective-based PVP.
These are useful clues about the intended shape of the project, but they remain plans. Use the updates page to compare future announcements with what the live public test actually offers.
Most-read guides
What the October 25 check added
The paragraphs above record the October 15, 2026 listing pass: the title TTK Testing [SERVERBROWSER], Sable Digital, place ID 120189115846709, and a 12-player cap. A later read of the official Roblox games API for universe 10090256806, at 09:15 UTC+8 on October 25, 2026, kept the same place and the same cap. The name field on that read was "TTK Testing 🎃 [NEW AR15]". The updated field was 2026-10-23 UTC. Created was 2026-04-27. Those are newer observations of the same experience, not a second game and not a rewrite of the October 15 sentences.
The pumpkin is a seasonal mark in the title. It is not an event guide. [NEW AR15] names a newly added weapon in that title string. It is not a damage sheet. Cumulative visits at the read were 63,776,745 and favorites were 746,062. Playing at that moment was 4,120, which is a sample across many servers, not one lobby. The full table, and the steps to reload it, are on the game stats page. Use that page when you need a number. Do not lift the playing sample into a sentence that sounds permanent.
This pass still found no verified code and no official Discord invite on the Roblox surface. The XP/IC economy may still be wiped. The in-game report system is still described as in testing, with 3D replay for cheat checks. Co-op PVE, squad AI, story breach missions, and team PVP remain intent in the description. The June 2, 2026 DevForum post remains the source for CQB PVP as then in-game, and for co-op hostage rescue and Big PVP as named core modes. Those clocks stay separate on the planned modes page.
All guides
Every public guide on this wiki is listed here. New pages from the October 25, 2026 pass sit beside the older ones. None of them adds a weapon tier, a code string, or a map atlas.
- Beginner guide — first match with the confirmed controls and the 12-player test.
- Controls — M1, M2, C, Q, E, number keys, and P.
- Mobile controls — mobile is supported; the published map is still PC. Confirm the touch labels.
- Console controls — Xbox and PS5 are supported; read on-screen prompts rather than a fan chart.
- Training — a first session that drills the six actions.
- Weapons — how to compare handling when no damage table exists.
- AR15 — what the [NEW AR15] title mark confirms.
- Weapon handling — aim, fire, swap, crouch, lean, then reset.
- Loadouts — change one piece at a time. No meta list.
- Why no tier list — missing official numbers, weekly updates, and wipe risk.
- FFA strategy — cover, lean, and leaving the angle in a 12-player free-for-all.
- Maps — one route, one real cover, no unofficial names.
- New map — a first-life checklist when the vote is unfamiliar.
- Server browser — the October 15 title signal and the 12-player cap.
- Modes — live FFA versus Survival, Missions, Quick Play, and Ground War.
- Planned modes — CQB PVP, co-op hostage rescue, and Big PVP, dated.
- Codes — Active: none.
- How to redeem — how a real path would look, and why fakes fail.
- Discord — no official invite verified.
- Updates — live signals versus plans, plus the dated changelog.
- Halloween marker — the pumpkin in the October 25 name, and nothing invented beyond it.
- Report system — in-game reports in testing, and 3D replay for cheat checks.
- XP and IC — the wipe warning, without prices or a guessed IC name.
- Game stats — the October 25 API table and how to re-check it.
- Dev team — Sable Digital and the named credits only.
- Glossary — TTK, FFA, CQB, ADS, lean, helmetcam, optics, XP, IC, PVE.
- How we verify — the source ladder for this pass.
- FAQ — short answers that point at the pages above.
- Helmetcam — P, separate from aim.
- Lean and peek — Q and E from real cover.
- Settings — one change at a time, no copied numbers.
- Transparent Optics — the both-eyes setting.
- Official links — the Roblox page and the DevForum post.
- About — what this independent guide is for.
- Editorial policy and source methodology — the rules behind the empty code list and the missing damage table.
- Builds — a self-test by distance, mode, and helmetcam. No ranked kit.
- Expired codes — why the expired column is empty, and how fake lists look.
- Advanced controls — lean plus aim, crouch peek, swap rhythm, Transparent Optics.
- Attachments and optics — lasers, flashlights, and the loadout screen. No invented catalog.
- Roadmap — the live 12-player test versus co-op, hostage rescue, and Big PVP.
How this page compares / what we won't publish
This homepage is a directory of checks, not a meta ranking of the game. It points at the controls the official description lists, the 12-player cap, the empty code result, and the split between the public test and later plans. Competitor wikis often continue past that directory into a close-range build, an FFA build, a helmet-cam build, an expired-code table, an advanced bind chart, an item catalog, and a dated roadmap. Those pages answer real searches. They also tend to answer them with numbers, weapon orders, and calendars the Roblox listing does not contain. This site stops at the sourced sentence and then offers a method.
What we will not publish from this front door: a best loadout, a string of codes including ones labeled expired, extra keys beyond M1, M2, C, Q, E, the number keys, and P, a list of optics and grips, a map atlas, or a ship date for co-op, hostage rescue, or Big PVP. The October 25, 2026 name field can include a pumpkin and an AR15 bracket without becoming any of those articles. If a card below sounds like a refusal, that refusal is the content. Each linked page says what to do instead: test one change, demand an official sentence before a code is called dead, combine only the keys we have, read the loadout screen, and keep plan language in the plan column.
