What are the best settings for TTK Testing?
Use the settings that keep the game responsive and the target visible on your device. Transparent Optics is the one officially described option: it simulates aiming with both eyes open. Compare it on and off in the same situation, then keep the clearer view.

Use a decision order, not copied numbers
TTK Testing is being developed with PC, mobile, Xbox, and PS5 compatibility in mind. Those devices do not share one ideal configuration, and the official description does not publish recommended sensitivity, graphics, field-of-view, or audio values. A precise list of numbers would therefore be guesswork.
A better starting point is an order of priorities. Make sure the game runs consistently, make the scene readable, confirm the controls respond, and only then adjust personal feel. This is editorial setup advice; the only named visual setting confirmed by the official description is Transparent Optics.
| Priority | Question | Action |
|---|---|---|
| 1. Stability | Does play remain responsive? | Reduce demanding visual options if your device struggles |
| 2. Visibility | Can you separate the sight and target? | Compare the available visual options in the same scene |
| 3. Control | Can you aim and reach C, Q, E, and number keys? | Change only what the live client allows and what you can retest |
| 4. Preference | Does the setup feel repeatable? | Keep it for several rounds before adjusting again |
Test Transparent Optics with a fair comparison
The official game description says Transparent Optics simulates aiming with both eyes open for better sight visibility. It does not say that the option improves accuracy, changes weapon statistics, or is mandatory. Its value depends on whether the sight picture is easier for you to read.
- Choose a repeatable view where the sight and background are both easy to recognize.
- Aim with M2 and observe the target area with Transparent Optics in its current state.
- Change only Transparent Optics, then return to a similar view.
- Compare target separation, visual distraction, and how quickly your eye finds the center.
- Keep the clearer option and avoid changing other settings during the same test.
Fix performance before fine-tuning aim
An inconsistent frame rate or delayed input can make an otherwise comfortable setup feel wrong. If play stutters, first close unnecessary background activity and use the graphics options exposed by your device or Roblox client. Change one level at a time and return to a live round before deciding.
Do not borrow a desktop player's settings for a phone, or assume a console and PC should look identical. The useful target is stable response on your own hardware. This page does not claim a specific frame rate or graphics preset because Sable Digital has not published one as the required standard.
- Prioritize consistent response over extra visual detail.
- Retest after one change instead of moving several controls at once.
- Use the same basic action, such as aiming around one piece of cover, for comparison.
- Restore the previous choice when a change makes targets harder to read.
Recheck settings when the test changes
The current build is a public FFA test with up to eight players. Sable Digital has also described planned co-op PVE, squad AI, story missions, and team PVP, while the developer discussion lists Survival, Missions, Quick Play, and Ground War as planned directions. A setting that feels right in the current test may need another look if those modes arrive.
Treat future update notes and the live settings menu as the source of truth. Keep a short record of the one or two choices that actually helped you, especially Transparent Optics. That gives you a sensible baseline without pretending there is a permanent competitive preset for a game still under active testing.